Playable case study · Built by Chris Barkhurst

Strategy is easier to understand when you can play it.

Operational Intelligence: The Field Test turns Chris’s approach—find friction, connect data, build proof, and measure change—into a compact business-fantasy action RPG.

VALUE100/100
CAPACITY100
LEVEL 10/60 XP
AREA 01Customer Operations
Current buildATK 23STM 100/100HP 100/100

Chris Barkhurst presents

Operational Intelligence

The Field Test · Game programmed by Chris Barkhurst

Navigate four seamless operating environments. Progress quickly at first, then prove deeper mastery against ranged elite professionals, bosses, and milestone threats.

Move: WASD / Arrows · Attack: Space · Dodge roll: Shift / R · Build: C

Generated sprite system

Four regions. One operating language.

Animated Chris Barkhurst player and weapon sprite sheet
Chris · Animated player + weapons
Animated business fantasy enemy and boss sprite sheet
Blockers · Original enemies + bosses
Business fantasy decoration sprite sheet used over seamless procedural terrain
Regions · Seamless ground + solid props
Five likeness-based unlockable rival sprite characters
Rivals · Five level-based unlocks
Five likeness-based ranged elite professional sprites and their projectiles
Elite professionals · Five ranged rivals from level 5
Three ranged business fantasy bosses and projectile sprites
Ranged bosses · Three projectile systems
Three giant milestone boss sprite characters
Milestones · Three giant special-attack bosses

From playable proof to operating proof

Want to see what Chris could build around your problem?

Book a conversation about practical prototypes, operating systems, and measurable outcomes—or download Chris’s résumé for the full background.

Schedule a meeting ↗Get the résumé ↓